Ken Toney kenwtoney Location: San Jose, United States Member Since: March 2006 Last Updated: 28 March 2008 Portfolio Views: 9731 Chosen as Favorite: 11
Groups:
3D character: Galdric 3ds max, Photoshop, ZBrush April 2008
Share This
Galdric was inspired from the Guild Wars series. The concept artwork is just amazing.
Base mesh was done in Max and exported to ZBrush for detailing. Polygon count came out roughly 12,500 polygons. Texturing was done in Photoshop. Using 2048 x 2048 diffuse, specular, and normal map.