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Ken Toney
kenwtoney



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San Jose, United States

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28 March 2008

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3D character: Galdric
3ds max, Photoshop, ZBrush
April 2008


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Galdric was inspired from the Guild Wars series. The concept artwork is just amazing.

Base mesh was done in Max and exported to ZBrush for detailing. Polygon count came out roughly 12,500 polygons. Texturing was done in Photoshop. Using 2048 x 2048 diffuse, specular, and normal map.
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