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<title>kenwtoney's CGPortoflio Gallery</title>
<link>http://kenwtoney.cgsociety.org/gallery/</link>
<description>kenwtoney's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Koori Chan - Ice Creature</title>
	<link>http://kenwtoney.cgsociety.org/gallery/661819</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217310/217310_1218148487_small.jpg"><br><br>It was a bit of a departure from what I usually like to create. <br />
<br />
I had a lot of sculpting this little guy. ]]>
	</description>
	<pubDate>Thu, 07 Aug 2008 22:34:50 +0000</pubDate>
	</item>
	<item>
	<title>armored torment</title>
	<link>http://kenwtoney.cgsociety.org/gallery/627553</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217310/217310_1209766827_small.jpg"><br><br>Here's the creature with armor. Developed in Max and detailed in ZBrush. I have another render of the side and back. Its on my personal website. <br />
<br />
http://kentoney.com/]]>
	</description>
	<pubDate>Fri, 02 May 2008 22:20:31 +0000</pubDate>
	</item>
	<item>
	<title>torment - 3d creature</title>
	<link>http://kenwtoney.cgsociety.org/gallery/616809</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217310/217310_1207264449_small.jpg"><br><br>The base mesh was developed in Max and then exported over to ZBrush for sculpting. <br />
<br />
Armored version coming soon....]]>
	</description>
	<pubDate>Thu, 03 Apr 2008 23:14:12 +0000</pubDate>
	</item>
	<item>
	<title>3D character: Galdric</title>
	<link>http://kenwtoney.cgsociety.org/gallery/615583</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217310/217310_1207014736_small.jpg"><br><br>Galdric was inspired from the Guild Wars series. The concept artwork is just amazing.<br />
<br />
Base mesh was done in Max and exported to ZBrush for detailing. Polygon count came out roughly 12,500 polygons. Texturing was done in Photoshop. Using 2048 x 2048 diffuse, specular, and normal map. <br />
]]>
	</description>
	<pubDate>Tue, 01 Apr 2008 01:52:19 +0000</pubDate>
	</item>
	<item>
	<title>Galdric</title>
	<link>http://kenwtoney.cgsociety.org/gallery/579818</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217310/217310_1199471410_small.jpg"><br><br>High poly model created in Max and ZBrush.<br />
<br />
I show some progress in my website under &quot;WIP&quot;.<br />
<br />
http://kentoney.com/]]>
	</description>
	<pubDate>Fri, 04 Jan 2008 18:30:14 +0000</pubDate>
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